When weapon temperature reaches 50%, projectiles gain progressively increasing damage and apply heat to enemies. Increased temperature build-up that comes along with the OC helps reach this state quicker, but you risk overheating the gun completely. Greatly increases damage without sacrificing accuracy, but it’s difficult to maintain. Thermal Exhaust Feedback OC + TV Boltshark ⬤⬤⬤⬤◐ Mediocre ammo efficiency.Īpplies heat, burns and fears everything in a wide area around the player upon overheating, and reduces overheat duration slightly. Mixed ST and CC from DRAK for sustainability, and the extreme ST from TV crossbow annihilates special and tougher enemies. Frontloads DPS with decent versatility, but ammo efficiency is on the lower side, and it’s extremely easy to overheat the DRAK. Overtuned Particle Accelerator OC + CB Boltshark ⬤⬤⬤⬤◐ĬQC build with similar strengths as the one above. Extreme ST damage and great CC with decent ammo efficiency, but limited to close range. Worse for bosses and some special enemies. Strong CC and AoE from DRAK and extreme ST from Zhukovs. Situationally very good and offers decent ammo efficiency, but isn’t too especial. Significantly boosts damage and projectile velocity, but negates it whenever the shield is not full, which makes it difficult to benefit from. Additionally, permanently increases RoF and total ammo. The only downside is increased per-shot heat, but it can be balanced out with ease. This OC shines in open environments, but doesn’t have any substantial drawbacks. Makes projectiles ricochet off enemies or terrain. Strong AoE and boosted ST damage against ground targets, but works quite poorly against aerial threats and some special enemies. Refunds a portion of ammo upon overheating. Single-Target Effectiveness (Medium-to-Long Range): ⭘⭘⭘⭘⭘ – Huge spread, only effective at point-blank Extreme total ammo boost, but very awkward to use and lowers DPS. Very strong burst ST damage, minus the ammo. Increases accuracy somewhat, but subtracts total ammo in return. Can prevent fall damage or grant propulsion for newer players, but is worthless otherwise. I could easily recommend a build for every weapon but that build may not work for you or you may just not like it.Single-Target Effectiveness (Medium-to-Long Range): ⬤⬤◐⭘⭘Įxtreme ST damage in a short amount of time. The reason I say this is a good build to you is more so based on how you play and what you enjoy. Use the builds people suggest yes, but also experiment with whatever build comes to mind or change up things about the builds people give you. It's a very versatile weapon but it's not superior in a specific area. But that being said the con for this weapon is it's a jack of all trades but a master of none. It has both massive single target and swarm clear potential depending on how you build it and is obviously very accurate. But it lacks accuracy and can't deal with big targets as well. The autocannon has massive swarm clear potential and ammo efficiency. But it can't deal with swarms as well as the other 2 options can. The mini gun has range and high single target DPS with very good accuracy. ![]() ![]() Each weapon itself has pros and cons and have certain tradeoffs. All of the weapons gunner has (and any dwarf for that matter) are good. ![]() I believe what you're lacking is more experience with these weapons.
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